SDL Ludo
Requirements
SDL
SDL_Image
Compiled and reported to work on MS Windows and RH Linux 8/9
Running the game
Windows
I have used Bloodsheed DevC++ when developing on Windows and I just hit F9 and let the tool run GNU C Compiler for me and then run the game.
Linux
On Linux I use the following commands to compile and start the game.
$ make
$ ./sdludo
Download
Whenever I feel that the project has been expanded I will release a new download on this page.
Version 0.1
sdlludo-0.1.tar.gz 20kb
Version 0.2
sdlludo-0.2.tar.gz 235kb
sdlludo-0.2.zip 252kb (This version includes a windows binary.)
Changelog:
- Fixed graphics
- Players are now able to win the game by having all bricks home
- Bricks can now go up the lane (both using the final star and by walking)
Version 0.3
sdlludo-0.3.tar.gz 131kb
sdlludo-0.3.zip 148kb
Changelog:
- Allow user to specify number of players at commandline (<prompt> ludo 2) default is 2
Screenshots
.plan
-
Be able to finish the game by allowing players to use the ladder - AI plugins
- Load and save games
-
Select number of players- and which should be AI
- Instead of quiting display win message when player wins.

