SDL Ludo

Requirements

SDL
SDL_Image

Compiled and reported to work on MS Windows and RH Linux 8/9

Running the game

Windows
I have used Bloodsheed DevC++ when developing on Windows and I just hit F9 and let the tool run GNU C Compiler for me and then run the game.

Linux
On Linux I use the following commands to compile and start the game.




$ make
$ ./sdludo 

Download

Whenever I feel that the project has been expanded I will release a new download on this page.

Version 0.1
sdlludo-0.1.tar.gz 20kb

Version 0.2
sdlludo-0.2.tar.gz 235kb
sdlludo-0.2.zip 252kb (This version includes a windows binary.)

Changelog:

  • Fixed graphics
  • Players are now able to win the game by having all bricks home
  • Bricks can now go up the lane (both using the final star and by walking)


Version 0.3
sdlludo-0.3.tar.gz 131kb
sdlludo-0.3.zip 148kb

Changelog:

  • Allow user to specify number of players at commandline (<prompt> ludo 2) default is 2

Screenshots

.plan

  • Be able to finish the game by allowing players to use the ladder
  • AI plugins
  • Load and save games
  • Select number of players
    • and which should be AI
  • Instead of quiting display win message when player wins.